Friday, May 12, 2017

Monte Cook games!

Recently, many of the artworks I've made have been published or made known- so this is the first of several updates. For today, we have a selection of monsters I've made with Bear Weiter of Monte Cook Games, for the Cypher System's Expanded Worlds and the Numenera Bestiary 2.

Shoe Thief


Brendril (yeah it's creepy)

Erodel Shepherd



Tuesday, April 25, 2017

Dread Draw - Illustrations

Dread Draw (a game by Upper Deck) is being released this year! Be sure to check it out at GenCon Indy. Here are some of the illustrations I made for it :)






It was a great pleasure to work on this surrealistic horror genre- this subject matter fuels me. Hopefully I can show off more work for other projects soon. Stay tuned, chillens.


Monday, January 2, 2017

Pokemon Starships

In order to challenge myself, I'm doing a series of starships inspired by my favorite Pokemon (one of each type - water, fire, etc.) So far, I've done 8!

They take a while to make, because as it turns out.. this is tougher than I thought. Pokemon are very organic creatures, and my favorites all tend toward simpler, more animalistic designs; definitely un-spaceship-like. Finding the happy middle ground between Pokemon and spaceship is something I'm aiming to achieve.

Every iconic space ship in media, from the Enterprise to the Millennium Falcon, has elegant design cohesion (whether they're very realistic or not). I want to avoid weak designs, such as random blocks with no sense of purpose, or weird shapes that look cool but ultimately do nothing for the ship itself.

With that in mind, I'm using this challenge as a way to improve. Hopefully it works. If I can learn just one thing, it'll be worth it in the end. Til then, enjoy.

To be continued...

Saturday, October 1, 2016

12-hour Comic in a Day

For this year's comic, I partnered with Nickel Plate Arts in Noblesville, IN. Since I couldn't be over 1,000 miles away, I livestreamed the process over Twitch. Here is the result. Enjoy~


Tuesday, September 6, 2016

Ruins - What Wonders May Lie

Results from a recent livestream; a 2-page spread work in progress, and some "Author's" sketches of the various ruins.


I decided on an architectural theme - asymmetrical with large, gaping windows and openings. There's a very specific reason for these features, which will be clarified as the story unfolds.

Stay tuned,